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3Dsmax 2016 & Substance Painter For Videogame Production

3Dsmax 2016 & Substance Painter For Videogame Production

MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 21.40 GB | Duration: 17h 33m

Start your 3D Artist career today and learn how to create top quality game art with the help of a Senior 3D Artist.

What you’ll learn
Learn and apply all aspects of creating high quality game art.
Understand 3Ds Max with the Basics & Beyond Chapter and be able to model and unwrap efficiently in the following hours featuring the AKM.
Create textures as close to photorealism as possible for video game standards with Substance Painter.
Make your portfolio shine by creating renders with Marmoset Toolbag 2 and post process them in Photoshop to get that extra edge out of it.
Final high-poly AKM .OBJ file for reference; 7.62 cartridge .OBJ / Max file for reference; Essential reference images; Pivot Script for 3Ds Max; My shortcut file for 3Ds Max Checker-pattern texture for unwrapping; Procedural wood substance for texturing; Diamond pattern normal map
Requirements
It is recommended to follow the course with the same software that you’ll see in the video: 3Ds Max, Photoshop, Substance Painter and Marmoset Toolbag 2.
The modeling part of the tutorial makes heavy use of the “chamfer” modifier which is only available in 3Ds Max 2015 and 2016. If you have an older versions of 3Ds Max you can instead google for a third party modifier called “quad chamfer”.
Description
Are you thinking about a 3D artist career in the video game industry? This tutorial will help you understand and apply all aspects of creating high quality game art. Learn 3Ds Max with the Basics & Beyond Chapter and how to model and unwrap efficiently in the following hours featuring the AKM. Create textures as close to photo realism as possible with Substance Painter and make the portfolio shine by creating renders with Marmoset Toolbag 2. At the end we are going to post process those renders in Photoshop to get that extra edge out of it. This Course has it all.Software used: 3Ds Max 2016, Photoshop, Substance Painter and Marmoset Toolbag 2.Important: the modeling part of the tutorial makes heavy use of the “chamfer” modifier which is only available in 3Ds Max 2015 and 2016. If you have an older version of 3Ds Max you can instead google for a third party modifier called “quad chamfer”.

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