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Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Learn how to utilize Houdini’s Procedural toolset to create Vehicle Models

You will learn
how to create Vehicles in Houdini 16.5
Understand how to insert Proceduralism into your Modeling Workflows
Gain a solid foundation in creating Houdini Digital Assets
Look at a complete Workflow for building models inside of Houdini 16.5
You will learn how to set up UV’s and Vertex Colors for Substance Painter
We will look at how to import the Dropship into Unity and Unreal


Beginner knowledge of Houdini Interface
Beginner knowledge of creating node graphs in Houdini
Houdini Apprentice and above is required
Unity or Unreal is used but not required


Throughout this course we will look at ways in which we can begin to insert procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we can speed up our traditional vehicle modeling tasks using Houdini Digital Assets, procedural techniques, and Houdini’s surface operators. By the end of the course, we will have walked through how to create the Dropship model, how to generate the terrain seen in the demo, and how to get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is free!

Who this course is for:

A beginning Houdini user who wants to see how to model vehicles inside of Houdini
Someone who would like to see how Houdini’s proceduralism can speed up their modeling workflows
A Houdini user who wants to take their skills up a notch to produce complete vehicle models all in Houdini
A modeler who is interested in learning how Houdini can be used to create vehicles

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